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03 — CARE WELLNESS SUITE · SEP 2022 – NOV 2024 · B2B2C HEALTH · COMMERCE · ENTERPRISE DATA

I built the wellness product, then the data story behind it

Role

Lead Product Designer & Researcher

Client

Care × Raffles Medical Group

Timeline

Sep 2022 – Nov 2024

Care and Raffles Medical Group were starting from scratch in corporate wellness. Over about 2.5 years, I designed the employee app that reached 70% adoption across 4,700 users, the HR tools for running programmes, and the analytics layer sales used to find six-figure commercial value.

70%

adoption · 4,700 users · 7 months

1

partner signed from a prototype, pre-code

6-fig

commercial value, sales-validated

3

connected surfaces: app · admin · analytics

How the pieces connect

Wellness participation

EVENTS · FORMS · CHALLENGES

Points earned

THE EARN MECHANIC

Marketplace discovery

USE MY POINTS

Redemption

POINTS BECOME THINGS

HR / sales insight

THE DASHBOARD

↺  insight funds the next programme → more participation → the loop turns again

WHAT I DID

01

Led design for the Care wellness suite for about 2.5 years: the employee app, HR admin tools, and analytics dashboard.

02

Interviewed HR teams and employees at Care partners, then mapped the findings. The work confirmed the B2B2C model and shaped the engagement mechanic.

03

Designed the dual-loop points system: employees earn through wellness activity and spend points on corporate perks.

04

Reworked the information architecture so Wellness Zone could sit alongside medical records and the marketplace without changing the model users already knew.

05

Ran co-creation pitch sessions that signed the first corporate partner in August 2023, before production code existed.

06

Designed the Benefits, Health Report, and Wellness analytics in Figma and Power BI. Sales used them in B2B prospecting, validating six-figure commercial value.

Act 1

The Engine — making employees actually use it

Participation

Employers brought people in. Rewards gave them a reason to return.

01

Proving the B2B2C model

We needed to choose between a consumer app and an employer-led model. Interviews with existing partners showed that employers, not individual motivation, drove activation.

02

Signing a partner before launch

We needed a first corporate partner without a user base or a live product. The prototype had to carry a future service well enough to sell it.

03

Fitting Wellness Zone into Care

Wellness Zone had to sit beside medical records and the marketplace without confusing people who already used Care.

Research · Jan 2023

I interviewed 8 employees and 2 HR administrators at existing Care partners, then mapped the patterns. Their accounts supported an employer-led B2B2C direction.

Full research board overview — Jan 2023 interview synthesis across employee and HR personas
Wellness apps and programmes — affinity map boardRewards and motivation — affinity map board
Owned
Jan 2023 — affinity mapping: wellness apps, rewards & motivation

Participant voices

Relevance

If it’s something that concerns my health and is personalised, I will pay more attention to it.

Design implication

Prioritise personally relevant health content instead of asking employees to browse a generic library.

Value

Cash is king, second king is vouchers. I would calculate the exchange value of points to rewards.

Design implication

Make the value of points and the path from earning to spending easy to understand.

Duration

I am willing to take part in challenges if it’s only three days. If it’s more than that, I’m not keen.

Design implication

Design for short, achievable challenges; treat longer social programmes as a segment, not a universal motivator.

Anonymised interviews · 8 employees + 2 HR administrators · Jan 2023 · lightly edited for readability

Key research findings

01

Rewards brought people back

People used the app more consistently when activity led to points, discounts, or cash equivalents. Social motivation alone did not sustain use.

02

HR set the pace

Company-wide challenges and HR-led programmes outperformed individually promoted content. The employer relationship drove participation.

03

People needed to understand their points

Users asked how points were earned, spent, and expired. A clear points wallet had to come before the rest of the gamification could work.

Stakeholder Alignment + Information Architecture

Testing raised questions about wellness versus health, personal versus corporate, and scores versus activity. I brought Product, Design, and the CPO together to decide them before they became rework. The result was a Wellness Zone structure for Points Wallet, Programmes, Events, Challenges, Forms, Interest Groups, and Resources, while keeping Care’s familiar top-level navigation.

Stakeholder workshop synthesis — Jul 2023
Owned
Jul 2023 — discussion on Health & Wellness: UT insights, CPO feedback, product-design alignment
Wellness Zone sitemap — 7 core sections + points redemption flow
Owned
Oct 2023 — Wellness Zone sitemap: 7 core sections + completion-to-points redemption flow

Partner pitch

We signed the first corporate partner before production started.

I worked with the C-suite, sales, and partner teams on the prototype they took into pitches. It covered enrolment, wellness features, health profile, and points redemption. The partner signed in August 2023.

Figma prototype map — full Wellness Landing flow used for partner pitches
Owned
2023 — Figma prototype map: full Wellness Landing flow used for partner acquisition

What shipped

Employees joined programmes; HR published them without engineering.

The employee app brought together challenges, points, events, communities, forms, and health content. Onboarding tooltips supported the April 2024 launch. The analytics dashboard comes in Act 3.

ProductionOwned
Wellness Zone — employee-facing app walkthrough
Care admin — Form BuilderCare admin — Perk Builder
ProductionOwned
Corporate HR admin — Form Builder & Perk Builder (self-serve program tooling)
Act 1 · Outcome

The engine works — Apr–Nov 2024

70%

adoption across 4,700 users (employees + dependents) during the 7-month POC validation period (Apr–Nov 2024)

20% MAU

sustained monthly active usage on Wellness Zone · 4.5 / 5 CSAT from 300 participants

1 partner

signed Aug 2023 — from a prototype pitch, before any production code existed

Act 2

The Exchange — turning participation into redemption

// How to read the evidence below

LiveIn market and verified on the stated date.
ProductionShipped and previously in use; since superseded.
UnshippedDesigned and handed off; did not ship.
OwnedMine end to end — research, decisions, deployment, iteration.
Co-designedDesigned with the squad; shared decisions.

Rewards

Points only worked once people could spend them.

I designed the exchange around browsable inventory, clear stock and delivery states, and a points balance that reads like money.

The earn mechanic

Employees earned points through events, forms, and challenges, then spent them on corporate perks. The squad co-designed the points mechanics; I owned the wellness surfaces from research through iteration.

Live in market

These August 2026 captures show the Wellness Zone landing, Use My Points, and the marketplace it replaced. The live captures use a signed-out demo account, so both balances read zero.

Care app — Wellness Zone landing, live in market
Live · Aug 2026Owned
Wellness Zone: events, forms, and challenges. I took this from research through deployment and iteration.
Care app — Use My Points marketplace, live in market
Live · Aug 2026Co-designed
Use My Points: balance, categories, and product states. The squad co-designed the points mechanics.
Care app — the previous production marketplace design
ProductionCo-designed
The marketplace before the current design. It solved the same job differently.

The system underneath

Points, stock, and delivery states had to mean the same thing everywhere. I redesigned badges and tags around state hierarchy, number limits, and filter chips that behave the same across wellness and commerce.

Badge variants — semantic hierarchy across states
ProductionOwned
Badge and tag redesign: semantic hierarchy and number limits across wellness and points surfaces.
Badge usage guidance for wellness and points surfaces
ProductionOwned
Usage guidance for points and state badges.
Filter chip variants
ProductionOwned
Chip variants for browsing inventory.
Filter chips applied to a marketplace browsing use case
ProductionOwned
Chips used to filter marketplace categories.
Act 2 · Outcome

The exchange is live

Live

The earn-and-redeem loop is in market. Wellness activity earns points; points buy real inventory. Verified Aug 2026.

Iterated

The marketplace shipped, was replaced, and shipped again. The earlier and current designs were both production surfaces.

Systematised

The badge and tag redesign sets how points, stock, and delivery states appear across wellness and commerce.

◆ The hinge

Redemptions showed what people spent points on and which programmes drove use. That data sat across the app, marketplace, and admin tools, leaving HR and sales without a clear view.

Act 3

The Payoff — making the data work

Reporting · May–Aug 2024

HR had the data, but no shared view of it.

Benefits, health, and participation data sat in disconnected sources. HR had no way to make the case for wellness investment. The dashboard also had to work in Power BI, so the visual system had to survive both tools.

Venn — disjointed data sources, limited Power BI viz, inability to share data stories
Owned
The problem space — three converging gaps in data accessibility

What was built — three dashboard sections

01

Benefits Plan

Four views: At a Glance, By Segment, Trend Comparison, and By Time Period. Each answers a question HR teams brought to the dashboard.

02

Health Report

BMI, blood pressure, and fasting glucose by department, age group, and plan, so HR could focus health interventions.

03

Wellness Zone analytics

Participation and points-redemption patterns from the employee app, surfaced for the HR and sales teams.

ProductionOwned
Benefits Plan — iteration 2 walkthrough

Constraint

Power BI changed what could survive beyond Figma.

Colour had to separate the data

The palette had to distinguish each series at a glance and stay coherent. I went through six iterations before it worked.

Power BI set the limits

I checked every colour and chart type against Power BI’s rendering limits. Several Figma decisions changed once they had to work in the reporting tool.

The prototype had to sell

Sales needed a credible B2B demo, not wireframes. I designed the high-fidelity prototype for both the product team and the pitch.

Iteration 6 colour palette — status colours, chart combos, legend examples
Owned
Iteration 6 — final colour palette for report charts
Act 3 · Impact

Sales used the dashboard to validate a six-figure opportunity.

6-figure

annual value identified for the B2B HR analytics line through client prospecting

Active use

sales used the dashboard designs in client demos and prospecting

Phase 1 ship

development and sales used the high-fidelity prototypes directly, without another handoff layer

Reflection

The dashboard brought benefits, health, participation, and redemption data into one view for HR and sales.

Product DesignUX ResearchB2B2CGamificationData VisualisationDesign SystemsSystems ThinkingCommercial StrategySingapore